Winners 2011: Details

 Attention: The detailed description texts of the winning games have been automatically translated. There is a high probability of errors.

Africa 1830 Alexander Pfister

2-5 players from 10 years approx. 60 minutes

Players take on the role of investors in trading companies in Africa in the 19th century. Century. In order to acquire shares, the players cultivate plantations or mines for gold. Who has the most and most valuable shares, i. the richest player, wins. Each player deals 3 of his initial 10 cards face down. After completing the actions, these cards are placed on 3 adjacent discard piles, of which 1 is stacked in the hand for the next round. The effects of most maps are influenced by the weather and consist of goods or shares in trading companies, including expansion points. Expanding a company increases the value of the shares. Rarer cards bring other benefits to players, e.g. in the form of cash or investment points. With the help of the received goods further hand maps are bought from an offer or advances on the investment ledges acquired. The game ends after the round, in which not all offer fields can be filled with cards. The value of all shares of a player is determined and added to other assets. The richest player wins. In case of a tie, there are several winners.

Hexa MaximaRobert dandruff

1-4 playersfrom 8 yearsapprox. 25-45 minutes

Each player has the same plan, for a route from start to finish. At the same time, the players put away cookies on this plan, and who thinks first the way to have placed correctly calls stop. Only then does one’s own character have to go the way, but the path changes its direction and often one is then “wrong turn”. Whoever has laid the right one gets one victory point, otherwise all the others, and whoever has won three victory points first is the winner.

VassalVolker singer

3-5 players from 12 years approx. 90-120 minutes

In this game you have to distribute as a vassal of the king’s own followers sent in the kingdom. The king goes through his kingdom every round and visits a number of locations; whoever works best with his followers gets the best rewards and thus perhaps the king’s greatest favor. In turn, the players put their different strong followers on active place on the board. There you can collect taxes, trade, support the church, build buildings, improve your warriors. As soon as the king visits the places, they see whose followers are the strongest there, who are allowed to carry out their action first. Once the king has passed through all the places, he still demands a tribute from each player, with which one already rises in the art of the king. If the king has completed the whole six times, then an extraordinary judging will be done, and whoever is best looked at by the king will be the victor.

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