Attention: The detailed description texts of the winning games have been automatically translated. There is a high probability of errors.
1st place: Happy Hotel
Author: Timo Petteri Aho
Number of players: 2 – 4
Age: 10 +
Playing time: 45 – 60 min.
In this game, the players take the role of a manager to build a great hotel and take as much money as possible.
The game is played over eight rounds, which are divided into four day and four night phases. In each round, four cards are dealt to the players. At the same time, each player selects one of the cards to do one of the following: buy land, build spaces, do marketing, or raise funds. All these actions are for the sole purpose of expanding the hotel, attracting customers and making money. The cards represent different rooms. The players are always in a dilemma, which card they want to use for which action; because the other cards are handed in turn to the next player. At the end of the round, revenues are generated depending on the day or night phase, depending on the use of the built space by the customers. It can also happen that there are too few offers for the guests and they leave the hotel bored. The money thus gained can be saved as an investment for subsequent rounds or exchanged for increasingly expensive victory points.
After eight rounds, the player with the most victory points wins.
2nd place: Shanghai
Author: Florian Racky
Number of players: 2 – 4
Age: 12 +
Duration: 60 min.
Shanghai kidnaps players into China at the time of the Ming Dynasty. They trade at the
Underpass of the Yangtze and deliver goods from the port of Shanghai to Beijing or Japan.
Each player starts at the beginning of the round with his junk in Wuhan with 12 coins
Start-up capital. Many other places line the way to the harbor to Shanghai. A player can in
His train made his junk sail down the river, reaching coins at the river
or passing places. The further he drives, the more he sets off. There are maps in every place
to choose from. These can be goods, orders or special passengers. Stop his
Junk, you get a card or the lying coins. Additionally let
get gold and jade on the way whose distribution is determined by special cubes.
The sooner a player reaches these special locations, the more gold or jade he receives.
These treasures can be processed in other places into works of art. Goods and
Artworks are being laid out in the northern and southern port of Shanghai
Merchant ships, each of which can supply one player per port. For loading
In the case of ships, the player receives victory points by depositing suitable order cards
can be modified. If a player has reached the South Port of Shanghai or before
Having no more coins, he returns to Wuhan and collects on the way up the river
in each place a coin for his capital. Then he finishes his round. Start player of the
The next round is who returned to Wuhan first. Change after each round
the cards in the locations on the way to Shanghai as well as those to be loaded
The game is played over three rounds and the player with the most victory points wins.
3rd place: The Lucifer Effect
Origin: Great Britain
Author: Albert Ma
Number of players: 5 – 9
Age: 10 +
Duration: 30 min.
“The Lucifer Effect” is an asymmetric and semi-cooperative puzzle game that the players
forces you to choose either the good or the bad side. Both sides are fighting
the supremacy. Each single card played by a player shows support for one side.
The decisions of the players during the game will be the balance between good and
Change evil and finally determine the winning side.
There are two types of cards in the game: “Angel” and “Devil”. The angel cards mean
Trust while the devil cards involve betrayal. The game consists of a series of
Duels between the players.
Each player has the same set of cards available. Everyone chooses one and the same at each turn
Secretly select one of his cards to later compare with two other players.
If both players trust each other, they will receive both soul points. If you want the
telling others, the devil player steals soul points from the angel player. When the players turn
Betrayed each other, lose both soul points.
Players are free to discuss, collaborate or fool each other. Because every card
has a unique effect that can change the result, it often happens
surprising twists. However, each card can only be played once, so that the
Players must carefully weigh what they play according to their situation.
At the end of the game, the player with the most soul points wins on both sides. As in the
Throughout the game, the balance between good and bad tilts, only wins
Player who is on the right side at the end of the game. Did you support the wrong side,
you lose, regardless of how many soul points you have.